Related topics : [Characters] [Republic of Ruvila] [1st Jäger Regiment]
Kemmer ★★★★★
Codename Turner (ТОКАРЬ) (Russian term for Lathe operator)
Race Ruvilian
Occupation Military Personnel
EGO Strength Weak
Nationality Republic of Ruvila
Class Supporter
Affiliation 1st Jäger Regiment
[ BASIC ATTRIBUTES ]
  Health 630     Defense 280  
  Movement Speed 2.5     Armor Value 1530  
  Moral Value 1200     Mobile Shooting No  
  Hit Projection 1.72  
[ GUN ATTRIBUTES ]
  Weapon Type Rifle [Mosin Nagant Model 1891/30]
  Damage 580     Ammo Capacity 5  
  Attack Range 5     Proficiency 35%  
  Morale Damage 83     Armor Penetration 21  
  Critical Hit Rate 8%     Reload Time 4.2s  
  Fire Rate 1  
  Damage Reduction 92/89/86/84/82

[BASE] [AFFECTION SKIN]
Name [Unknown]
Active Time 20s
LVL 1 [Unknown]
LVL 2 [Unknown]
Name [Unknown]
Active Time passive
LVL 1 [Unknown]
LVL 2 [Unknown]
[Unknown] [Unknown]
Name other passive
Active Time passive
LVL 1
LVL 2

Personal History

       Kemmer comes from a family of gunsmiths, a family tradition of gun making. She is not a knight but a commoner, belonging to the servant class in the Republican Guard. She has gained respect due to the enlightened style of the Jäger Regiment and has achieved a status almost equal to that of the knights, but she is not yet fully accustomed to the Jäger Regiment' unrestrained atmosphere.

       Kemmer was extremely interested in firearms and ammunition, and very eager to learn, striving to master any gun-related skills. Unlike the 1st Guard Regiment, who had priority in ordering supplies, the Jäger Regiment often faced logistical shortages, and it was difficult to get repairs from manufacturers when their weapons were damaged. This was when Kemmer's prowess became crucial; her hand-loaded sniper ammunition was a guarantee of the Jäger Regiment's accuracy. Kermer had a somewhat naive and timid demeanor, appearing hesitant, but inwardly she was very stubborn. While she was willing to listen to dissenting opinions, she found it difficult to change her initial ideas, and all improvement plans remained essentially the same. To help her comrades, she created a prop gun that fired non-lethal ammunition with beneficial effects—though it still hurt when it hit.

       To help her comrades, she crafted a prop gun that fires non-lethal ammunition with buff effects—though it still hurts when it hits. The grumbling crowd is always full of complaints about Kemmer's "support," and she's embarrassed by their complaints. She tries to modify the hit effects (for example, converting them into electric shocks or vibrations to reduce the pain), but because she refuses to abandon the fundamental principle of using a gun to fire bullets and provide buffs, the pain can never be completely eliminated. Yet, once on the battlefield, the grumbling crowd begs Kemmer to fire one at them.

       From a young age, Kemmer assisted her father, whose profession was crafting exquisite wheellockers(kind of flint lock pistoles) for noble knights. After the arrival of Earthlings, through perseverance and self-study, her father mastered the diverse array of firearms used by the National Defense Force, quickly becoming a craftsman of modern firearms himself. Earthlings couldn't quite understand his and his daughter's dedication, but the reason was simple: for her father, not learning meant starving to death, while for her, not learning meant getting a beating.

       Times were changing. As a gunsmith, Kemmer could wear knightly uniforms and record military achievements like a knight,a truly unprecedented honor. This was a privilege her father had never enjoyed. Aside from firearms and ammunition, she showed no interest in anything else. This almost obsessive focus was perhaps etched into her bones from the clanging of hammers in her father's workshop during her childhood.


  [ VOICE LINES ]
Scene Dialogue
Obtain Dialogue (Self-Introduction)
Enter Main Interface
Main Interface Greeting 1
Main Interface Greeting 2
Main Interface Greeting 3
Main Interface Greeting 4
Extended Idle Period
Main Interface Greeting 5 (Affinity Requirement)
Main Interface Greeting 6 (Affinity Requirement)
Main Interface Greeting 7 (Affinity Requirement)
Main Interface Greeting 8 (Affinity Requirement)
Main Interface Greeting 9 (Affinity Requirement)
High-Frequency Interactions
Training
Level Up
Join Squad
Stage Victory
Stage Defeat
Enter Stage
Battle Commence
Voluntary Retreat
Select
Move
Attack
Skill
Board Vehicle
Exit Vehicle
Gain Buff
Enemy Kill
Enemy Routed
Armour Decreased After Attack
Armour Depleted
Knocked Down
Suppressed State
Routed Retreat State
Login Greeting KEDR
Daytime Greeting
Evening Greeting
Late Night Greeting
Midnight Greeting
Character Birthday
Player Birthday